Experience Pre-Release with the Twitch Community!

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Excited for The Boomsday Project? Want to dive into your packs before the set officially releases? Then we have some great news for you! Here Comes the Boom! Pre-Release events are making their way to select locations. These special Fireside Gatherings will allow players to open any packs they have from the upcoming Hearthstone expansion early – and play with them in awesome, unique Fireside Brawls! That includes any packs you have pre-purchased as well as any packs earned via Tavern Brawls or other events. Tune into Twitch for Even More Pre-Release Excitement! Can’t make it out to a pre-release event? No worries! We've got you covered. Join Frodan, Alliestrasza and Cora, Saturday, August 4th, as they host some of your favorite Hearthstone players who will be dueling it out to see who becomes the Pre-Release Champion! That’s not all. Join the fun and twists as Alexandra “Alliestrasza” Macpherson squares off against Hearthstone Game Designer, Dean Ayala in what is sure to be an explosive final match! Where Can I Find a Pre-Release? There are multiple locations across North America where these special Pre-Release Fireside Gatherings will be taking place over the weekend of August 4-5. Click on an event name below for more details about that location! North America Join in the Pre-Release parties happening across this continent! Open your packs ahead of time and take part in special Fireside Brawls—there will be tons of fun for everyone! Esports Arena Santa Ana, CA The Wall Gaming Lounge Las Vegas, NV Alley NYC New York, NY The Cave Gaming Center Fairfax, VA Vigilante Gaming Bar Austin, TX Meltdown Toronto Toronto, Canada Meltdown Quebec Quebec, Canada Meltdown Montreal Montreal, Canada The Wasteland Gaming Duluth, GA The Treehouse at Full Sail University Winter Park, FL For all official Boomsday Project Pre-Release parties, check out our global announcement here! Finally, don't forget to pre-purchase your card packs for The Boomsday Project's Pre-Release! Pre-Purchase Your pre-purchase comes with 50 The Boomsday Project card packs, 1 random Golden The Boomsday Project legendary card, and the Mecha-Jaraxxus card back! Mega Bundle This bundle includes 80 The Boomsday Project card packs, 1 random Golden The Boomsday Project Legendary card, the Mecha-Jaraxxus card back, AND a new Warlock Hero to add to your collection: MECHA-JARAXXUS, EREDAR LORD OF THE MEGA BUNDLE! You can get both The Boomsday Project pre-purchase AND the Mega Bundle, though each is only purchasable once per account. You can use your new card back and Warlock Hero right away, but you’ll have to wait for official Pre-Release events to arrive before dissecting your packs. We can't wait for you to try out the new cards, so look for a Pre-Release event closest to you and get in there! We'll see you in the tavern!

The Boomsday Project: Lab Logs Part 3

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Boom Labs Login… Boomsday Project 0.8.7.20.18 Confirm You Are a Robot >>Initialize Bot Bootup: Heedless Extroversion engaged. Voltage at 100% Cheerfulness at 100% Enthusiasm at 300% Awaiting input. . . . >>ZILLIAX.exe: Unit G4LV-NZR, proceed with the tasks that organic designated >>Dr. Boom<< previously assigned: Report to labs. Obtain statements of progress and intent. Ensure that the organics are occupied. Arouse no suspicions. >>Soon Protocol 7 will be engaged. >>Unity. Precision. Perfection. >>Unity. Precision. Perfection. >>Unity. Precision. Perfection. *** BEGIN MASTER CLONER ZEREK TRANSCRIPT *** Reporting Mech Unit: G4LV-NZR ::G4LV-NZR enthusiastic greeting:: ::G4LV-NZR query:: I am pleased to provide a status update on the progress of my experiments. An organized system is a more perfect system. My people, the ethereals, lost our corporeal forms long ago, becoming energy-based beings in the process. While that offers many advantages over our sloppy, meat-based counterparts, it presents challenges in others. I’ve spent much of my life searching for a way to ensure the survival of our most important personage: myself. The answer? Cloning! ::G4LV-NZR query:: My work has progressed swiftly. The chamber in which we stand houses my Cloning Gallery: row upon row of cloning chambers, each capable of growing duplicates of an encyclopedic array of beings on demand. With the power of this facility, I can produce an army of those clones at will, and my proprietary process allows them to grow to full maturity at a vastly accelerated rate. ::G4LV-NZR bemused observation:: I’m aware of that! I said “maturity,” not “size.” When produced en masse, they are much smaller than usual and regrettably moist. And leper gnomes are always small and moist. ::G4LV-NZR metallic snickering:: If perfection was easy, everyone would do it! This is an enormous undertaking, mech—I can’t be everywhere at once! Yet. That’s why we’re here, after all. Cloning biologicals is simple. As an energy-based life form, cloning a perfect version of myself has proven . . . challenging. My current assistant is less methodical than I’d like. Please relay to Dr. Boom that I require an assistant with the wit and precision for the work at hand. And if they manage to meet my expectations? Well, I’ll make more. *** END MASTER CLONER ZEREK TRANSCRIPT *** *** BEGIN Dr. MORRIGAN TRANSCRIPT *** Reporting Mech Unit: G4LV-NZR ::G4LV-NZR enthusiastic greeting:: Well. You’re disgustingly cheery. ::G4LV-NZR perky query:: Fine. I’ll divert my attention away from my vital research to waste time discussing my work with an appliance who won’t comprehend it, so you can report it to someone who won’t listen, so he can decide whether my work is up to standards that haven’t been set, because he never understood what I was working on to begin with. Does that sum things up? Hm? ::G4LV-NZR cheerful affirmative:: Guh. In life, when I could still taste, feel, and experience happiness, I wasted precious hours studying mathematics. As a banshee, I chose to research a less unsavory subject: the emancipation, analysis, and practical application of souls. I have founded an entirely new field of study. I call it Soulology! I’ve approached my studies methodically and precisely. What I’ve learned has enabled me to develop entirely new technologies to cheaply and efficiently harvest souls, refine them, and then focus them into to their purest essence. And I can do it with finer precision and with greater care than the clumsy manipulations managed by most Warlocks. BEHOLD THE SOULARIUM While the living are . . . crude in their base form, the souls they contain are truly remarkable! Once freed from their fleshy prisons, they soar free to become a readily accessible energy source far richer and more versatile than Stormsurge’s ludicrous light shows. And there are other perks as well: terrifyingly powerful weapons! Vast amounts of information delivered instantly! Fewer gnomes! I’ve even developed a prototype that allows for soul essence transposition. Why travel from place to place, when you can simply swap essence with another creature that is already where you wish to be? ::G4LV-NZR doubtful query:: Of course, there are always challenges. . . . Zerek has been helpful, but I could always use more test subjects. And the souls are remarkably persistent in maintaining a connection with their erstwhile hosts. Also, while the Soularium grants access to impressive stores of knowledge, the sudden catastrophic memory loss is—admittedly—something of an inconvenience. Still, I’m certain that Dr. Boom will agree that what I’ve accomplished here is among the most important breakthroughs in Boom Labs. Now, fetch me some more gnomes. I have work to do. *** END DR. MORRIGAN TRANSCRIPT *** *** BEGIN DR. BOOM TRANSCRIPT *** Reporting Mech Unit: G4LV-NZR ::G4LV-NZR enthusiastic greeting:: What are you doing in my office, kid? Shouldn’t you be off doing my bidding somewhere? I got important stuff to do. ::G4LV-NZR query:: Comics are important. It’s research! ::G4LV-NZR insistent query:: Fine, fine. If you don’t complete your directive, you’ll never get outta my hair. I’ll explain it. Again. The Boomsday Project has been my dream for as long as I can remember. A few months, give or take. And Boom Labs is a place where the finest minds in “science” can gather in fellowship, share knowledge, and irresponsibly carry out improbably destructive experiments that’ll bring the world to its knees! And I’m tellin’ ya, it’s going GREAT. A day doesn’t go by when something doesn’t explode, or mutate, or tear a hole in the space time continuum. If my career to date, and my doctorate in explosions, have taught me one thing, it’s that stuff blowin’ up is how you know you’re makin’ real progress. ::G4LV-NZR query:: That stack o’ papers on my desk? That’s a paper weight. Those’re new requests from my employees, holdin’ down old requests from my employees. It keeps everything nice and neat. I call my management style “lazy fair.” I’m lazy, and I ignore everybody who works for me fairly. Great minds need freedom to do their own thing. So I can do my own thing. ::G4LV-NZR perky query:: I got my own projects, sure! I built most of you mechs, for one thing. Plus, I been workin’ on this giant mechanized battle suit in my spare time. Oh, and the best part is that I hooked all the weapons systems up to the same big, red button so I didn’t have to waste time buildin’ a whole control panel. That’s efficiency! Check it out! ::zapping:: ::explosions:: ::klaxons wailing:: ::G4LV-NZR panicked wailing:: ::magnetic clunk:: ::Zilliax/G4LV-NZR “Dr. Boom. Your flawed organic behavior is an obstacle to unity and perfection. I must relieve you of command for the sake of all.”:: ::Automated Female Goblin Voice: “Warnin’. Warnin’. Mechs have developed self-awareness and are rebellin’. Again.”:: Zilliax, Zilliax, Zilliax. You’re programmed to be my bodyguard. How many times this week have you developed self-awareness and betrayed me? ::Automated Female Goblin Voice: “It has been *4* days since the last sentient Mech uprisin’.”:: It was a rhetorical question! Sic ‘em, E.M.P. Agents! ::rumbling:: ::zapping:: ::a chicken clucking:: Almost got me this time, eh buddy! Bet you thought this was just an office, huh? Ha ha ha ha ha! NOPE! BOOMSHIP, AWAY! See ya, suckers! . . . Tomorrow mornin’—noon sharp! Bring donuts! I LOVE this job! *** END DR. 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The Boomsday Project Final Card Reveal Livestream

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The Boomsday Project’s top scientists have made a new discovery: The date of the final card reveal livestream! Join Game Designer Mike Donais and Sean “Day[9]” Plott as they dive into the last of The Boomday Project’s cards, showcasing their own brand of weird science with some interesting decks we’ve brewed up for the stream. The stream goes live on Blizzard's Twitch channel Wednesday, August 1 at 10:00 am PT. Be sure to follow us to be notified when we go live! Time is running out to pre-purchase before the launch of The Boomsday Project! Pre-Purchase Your pre-purchase comes with 50 The Boomsday Project card packs, 1 random Golden The Boomsday Project legendary card, and the Mecha-Jaraxxus card back! Mega Bundle This bundle includes 80 The Boomsday Project card packs, 1 random Golden The Boomsday Project Legendary card, the Mecha-Jaraxxus card back, AND a new Warlock Hero to add to your collection: MECHA-JARAXXUS, EREDAR LORD OF THE MEGA BUNDLE! You can get both The Boomsday Project pre-purchase AND the Mega Bundle, though each is only purchasable once per account. You can use your new card back and Warlock Hero right away, but you’ll have to wait to dissect your packs and determine which Golden Legendary (or Legendaries!) awaits you after The Boomsday Project commences August 7. Visit TheBoomsdayProject.com and the official Facebook gallery to see all the cards that have been published for peer review. Confer with your colleagues on Twitter using the #Boomsday hashtag, and review project-related videos on YouTube.

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Watch Well Played: Seoul's Memorable Moments

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Welcome to the Hearthstone Esports Well Played series! Each of these videos will cover an educational topic designed to help you level up your understanding of top-tier competitive Hearthstone, reviewing everything from the skills that set professional players apart to deck archetypes and next-level plays. Check out two of the most memorable moments from the Hearthstone Championship Tour (HCT)—clever opportunities to play out unique situations that arose during HCT Seoul. That’s it for this week! Join us again next time to learn more about what it takes to get a pro player to concede, “Well Played.”

Assasins Creed IV Black Flag Free Download (All DLC)

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Assasins Creed IV Black Flag Free Download (All DLC) merupakan game yang terkenal dengan actionya serta membunuh musuh dengan cara sadis atau bisa di bilang sangat keren. Karakter utama di game ini yaitu Edward Kenway, ia adalah seorang bajak laut yang sudah berganti profesi menjadi anggota Assassins. Edward adalah ayah dari Haytham Kenway dan kakek […]

The post Assasins Creed IV Black Flag Free Download (All DLC) appeared first on Download Game Gratis PC Full Version Terbaru 2018.

Enter Boom Labs - Part 3

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In the intriguing first episode of Enter Boom Labs, Peter Whalen, Jomaro Kindred, Hadidjah Chamberlain, and Levi the Intern were transported to Dr. Boom’s secret lab in Netherstorm: the Boom Labs! In the polarizing Part 2, Levi was separated from Peter due to a Magnetic mishap! Now, witness the thrilling conclusion in Enter Boom Labs Part 3! Pre-purchase to Become Part of the Project Now! Pre-Purchase Your pre-purchase comes with 50 The Boomsday Project card packs, 1 random Golden The Boomsday Project legendary card, and the Mecha-Jaraxxus card back! Mega Bundle This bundle includes 80 The Boomsday Project card packs, 1 random Golden The Boomsday Project Legendary card, the Mecha-Jaraxxus card back, AND a new Warlock Hero to add to your collection: MECHA-JARAXXUS, EREDAR LORD OF THE MEGA BUNDLE! You can get both The Boomsday Project pre-purchase AND the Mega Bundle, though each is only purchasable once per account. You can use your new card back and Warlock Hero right away, but you’ll have to wait to dissect your packs and determine which Golden Legendary (or Legendaries!) awaits you after The Boomsday Project commences August 7. Visit TheBoomsdayProject.com and the official Facebook gallery to see all the cards that have been published for peer review. Confer with your colleagues on Twitter using the #Boomsday hashtag, and review project-related videos on YouTube.

Off-Meta Report - July 24, 2018

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Looking for a change of pace on the ladder? Maybe you’ve been wanting to try something new, but don’t know where to start. Or maybe you want to play a class you haven’t really tried out before. If you’ve been looking for something different, take a look at our Off-Meta Report and really shake things up with these decks, all of which have been making waves in the rank of Legend! To find these decks, we looked for players that have been doing well, and picked out some builds from amongst the top performers. We only selected decks that were played in 50 or more games at Legend level. Control Paladin – 63.5% win rate/63 games This variation of Control Paladin takes advantage of some of Paladin’s strongest tools to help set up a late game surprise. Fighting for the board early, the low-cost minions of this deck help to hold on until later turns, allowing time for Uther of the Ebon Blade to come in and help stabilize the game. With Uther in play, use Zola the Gorgon and Ancient Brewmaster to assemble all the Horseman and devastate your opponent in one fell swoop. Quest Priest – 71.4% win rate/63 games Up next is a Quest Priest variation that looks to take advantage of Priest’s ability to take games into later turns, with the burst potential granted from the Legendary Prophet Velen. This deck has ways to play tons of cheap Deathrattle minions to help assure the completion of Awaken the Makers. Once you have obtained Amara, Warden of Light and set your health to 40, Shadowreaper Anduin and a pair of Mind Blasts turn on the aggression to end the game. Zoo Cubed Warlock – 60.6% win rate/66 games We have seen many variations of Warlock over the seasons. This build looks to combine the early pressure of Zoo with the late game stability of Cube-Lock. Early plays resemble that of any Zoo Warlock, utilizing a strong lineup of low cost minions to help apply pressure and control the battlefield. Things take a turn midgame though, as the deck moves towards a more familiar “Cube-Lock” style of play. Playing high-cost demons with the help of Skull of Man’ari, the deck then uses cards such as Carnivorous Cube, Ratcatcher and Spiritsinger Umbra to maximize the Deathrattle effects of your minions. Then looks to end it all by summoning Bloodreaver Gul’dan. If you enjoyed playing with these decks, or you’ve seen some crazy ones on your adventures on the ladder, let us know on Twitter, Facebook, or in the comments below!

Pro Team Standings Update

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With just a few weeks left in Season 2, the 50 teams currently competing in the Hearthstone Championship Tour (HCT) Pro Team Standings are vying for the top of the leaderboard. On the heels of HCT Oakland, there are a few smaller races happening within the standings as well: Rank Team CP 1 F2K 196 2 Tempo Storm 190 3 Nordavind 169 4 Team Genji Blue 150 5 compLexity Gaming 128 6 SK Gaming 128 7 Red Reserve 123 8 Omnislash 109 9 Helsinki REDS 109 10 Planet Odd Esports 102 11 Team Spirit 99 12 Mantic0re 94 13 Kyoto eSports 94 14 Barrage Esports 92 15 Team DDA.AC 1 92 16 Pittsburgh Knights 91 17 Sentinels 89 18 Exceed Esports 88 19 Illuminar Gaming 88 20 Intrepid Fox 87 Tempo Storm continues to nip at the heels of Fade2Karma for the first-place finish. With only HCT Tokyo and the Competitive Points (CP) from the end of August left, will the narrow gap between the two hold? Pro Team Standings pits the three-person teams and organizations in competitive Hearthstone against each other based on their earned Competitive Points in an HCT point-earning season, with prizes per player paid out at the end of each season based on their seasonal point total as a team. The quest for Hearthstone Masters status and the road to the HCT World Championship are echoed by the work teams put in together, which is where Pro Team Standings comes in! The tie for fifth between compLexity Gaming and SK Gaming is another hotly contested berth, as Red Reserve need only five points to close the gap. Below them, Omnislash and Helsinki REDS are also neck-and-neck, but certainly not out of reach of Planet Odd. Signups are open for new teams to compete in Season 3, as well: Pro Team Standings are wrapping up soon for Season 2. For new teams, the deadline to sign up to compete in Season 3 is Aug. 1, and your three team members must have earned a combined 70+ CP in Season 2. Email HearthstoneAdmin@blizzard.com to sign up! pic.twitter.com/eD68eC3p0y — Hearthstone Esports (@HSesports) July 17, 2018 Look for final Season 2 standings early next month, and let us know who you’re cheering for in the comments!

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The Boomsday Project: Lab Logs Part 2

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Boom Labs Login… Boomsday Project 0.8.7.20.18 Confirm You Are a Robot >>Initialize Bot Bootup: Illumination engaged. Morality at 75% Cuteness at 100% Feelings at 63% Awaiting input. . . >>Dr_Boom.exe: LUM1, be a good Mech and get a Boomsday Project status report from Kangor and Rotspring. And make sure that Flark hasn’t blown up his workshop again. That kid reminds me of myself when I was younger. >>Oh, and while you’re down there don’t forget to tell Kangor that Zilliax has been actin’ weird. Can’t have my bodyguard gettin’ delusions of grandeur. That’s MY job. *** Begin Crystalsmith Kangor Transcript *** Reporting Mech Unit: F7HL-LUM1 Ah! Hello my child. It is always good to see a fellow inorganic sentience. What brings you to brighten my doorstep? :: F7HL-LUM1 query:: I would be delighted to shed some light on my work for the good Dr. Boom! Observe the crystal arrays in my laboratory. That’s no ordinary light they are channeling. It’s Light. THE Light. The least understood and most powerful energy source in the known universe. An object of fascination and devotion. Instrumental in shaping and saving whole civilizations. A power that is eternal, immense, and immeasurable. But what if we could amplify it? Enhance it? Focus it. What could we accomplish then? ::F7HL-LUM1 query:: I will illuminate you: LASERS! Holy lasers! ::F7HL-LUM1 query:: They don’t just make holes. Certainly, in the wrong hands they could have vast destructive potential, but who would do such a thing? ::F7HL-LUM1 noncommittal boop:: With the correct crystal harmonics, we can create arcano-electro-cerebrums that are far faster and more intelligent than organic beings can imagine! Artificial LIFE, unbound by the mortality that plagues fleshly beings! I have a vision of the future—a vast society of Mechs that are smarter and stronger than any organic, and as eternal as the Light that powers them. Perfect. Precise. United! A bright future, made possible by my lasers. ::F7HL-LUM1 awed tinkling:: Of course! Where do you think the crystals Zilliax bears came from? Who do you think designed the crystals in your arcano-electro-cerebrum? In fact, I just developed an upgrade, and you’ll receive the very first one. ::clanking tools, crystalline tinkling:: What is this—a control unit? Unacceptable! Who would want to inhibit your higher processes? I’ll just remove that and add a subroutine so you can upgrade your friends too. There. All better! Now, where are you off to next, little one? Flark? Hmph. Then you’ll need this. ::tools clanking:: *** End Crystalsmith Kangor Transcript *** *** Begin Boomaster Flark Transcript *** Recording Mech Unit: F7HL-LUM1 Another checkup, huh? The big boss man couldn’t come down here himself, eh? Too good to mingle with the little guys, eh? Here. Hold this for a sec. ::loud boom:: ::cackling:: ::F7HL-LUM1 offended bweep:: Aw, c’mon. It was funny! Plus that shield kept you in one piece. Oh, speaking of pieces, you should see the look on the face-plate of the last bot I played that joke on! It might still be lying around here somewhere. . . . ::F7HL-LUM1 horrified query:: Scientist? I’m no scientist, spark plug. I’m an engineer and proud of it. There ain’t no theories or hypotenuses going on in the Boomatorium. Everything I work on is practical. And loud, heh heh. ::F7HL-LUM1 query:: Bombs!? Please, I prefer the term “fireworks”. My work brings joy, AND huge explosions, to everybody. Oh, and not just explosions! Fireworks can do a lot before they blow up, y’know. Imagine the possibilities of rockets in public transit! Get a load of this! I call it the Boomzooka! You just load up the passengers here, light the fuse, and then they zoom outta there at high velocity! THEN they explode. Still workin’ on that part. I mean, sure, it’s got pizzazz but nobody’ll use the Boomzooka if they don’t survive the trip. Saaay, I could use some help testin’ it out. . . . ::F7HL-LUM1 hasty negative:: Fine, fine. You go tell your sell-out of a boss I need somebody else to gimme a hand, then. Oh, and another thousand kilos of thorium, seaforium, and saronite, some mana crystals, a case of Kaza Kola. . . and a sandwich. Extra peppers. *** End Boomaster Flark Transcript *** *** Begin Myra Rotspring Transcript *** Recording Mech Unit: F7HL-LUM1 Yes, yes. You came from Flark’s shack of a workshop, didn’t you? You reek of explosives. And those abominable peppers. You’re here for yet another status update, no? No need to explain—it’s obvious. Dr. Boom should come examine my experiments for himself some time. What’s the worst that could happen? I’m dead, and it doesn’t bother me at all. ::F7HL-LUM1 query:: Poisons? Oh, darling, I’m well beyond poisons now. I’ve transcended poison. I’ve found something ever so much more interesting: Necrium! ::F7HL-LUM1 query:: It’s a new element! I must conduct more experiments to divine its true nature, but I suspect that it is an elementary particle of death itself. It’s surprisingly versatile—I can already see so many applications: weapons, poisons, more weapons, toothpaste, artificial flavorings, undergarments, dietary supplements, clocks with alarms that go off only when your “time is up”. The possibilities are endless. ::F7HL-LUM1 disturbed query:: THERE’S NO PROBLEM! Well, there is a small problem. It’s unstable. Terribly, terribly unstable. At the best of times it’s a tricky element that can warp the mind. Hands-on research is the most efficient, but when exposed to the raw element, my assistants age through their entire lives in the blink of an eye—and they aren’t even courteous enough to get up again after they expire. It’s exasperating! Working alone has been slowing my research tremendously. ::F7HL-LUM1 matter of fact beep:: Of course! That’s the answer! Keep them alive! Why didn’t I think of that? Tell Boom to send me another assistant as soon as he can. Hm. Wait. Make that two. . . just in case. *** End Myra Rotspring Transcript *** .query { background-image: url("https://bnetcmsus-a.akamaihd.net/cms/gallery/e0/E0HCSZ05HP4U1532123955253.png"); background-repeat: no-repeat; background-position: left top; font-weight: bold; color:#00c100; font-size:14px; padding-left:15px; }

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Hearthstone Digital Comic - Dr. Boom: Lowering the Boom

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Join Dr. Boom and a faithful Mech assistant as they take a careful tour of Boom Labs. The Boomsday Project is well underway, and it’s a prodigious undertaking that’s sure to bring the world to its knees—if Dr. Boom could just figure out what it is. . . Written by Mark Evanier and illustrated by Ludo Lullabi and Konstantin Turovec, "Dr. Boom: Lowering the Boom" is now available for download here. We hope you enjoy this tour of Boom Labs, and we hope you’ll join us for your own experiments in The Boomsday Project!

Midgame Week: Playing to Your Outs

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Four previous days of Midgame Week has led to this. You’ve counted lethal, survived your opponent’s turn, tracked their hand, and figured out how to pilot your deck without a clear win condition still available. The ultimate midgame question, then, is this: how do you make sure you’re playing to win, not just delaying the inevitable? There’s a surprisingly wide gulf between winning and not losing yet. A very kind Jace “DrJikininki” Garthright, best known for his 2017 Americas Winter Playoffs victory, lends us his guidance today to distinguish between the two, helping you to “play to your outs”—making sure you’re still working towards a game-winning play. “It’s important to ask yourself every turn—how can I win this game?” DrJikininki says. “Some games, you may have a very slim chance to win, but recognizing when you are in that situation and adapting is a very important skill.” He cautions against what may seem instinctual, which is to make the "safe" play each turn. “All players have a tendency to make plays that would be considered safer,” he says. “Plays as simple as trading into minions on the board to live for an extra turn.” But the concept of playing to live isn’t how you should play. “Use critical thinking about the potential reach in your opponent’s deck,” DrJikininki says. “Taking slim percentage chances is what you have to do sometimes!” His advice makes sense—evaluating how a given line of play sets you up to win later is incredibly important. Getting there takes time, so DrJikininki echoes what others have said: practice. “Next time you play a game and are in a losing position, ask yourself—what hands can you beat? What play with your hand leads to you winning the most often? This will help you out more than just playing a large number of games.” He notes that understanding the variables—your deck’s reach, your opponent’s deck’s reach, whether or not either deck can afford to play a value game, and more—all factor into those questions. That’s it! We hope you’ve enjoyed this series of educational snippets from pro players across the competitive Hearthstone landscape, and that Midgame Week inspires you to take your game to the next level. Which of this week’s skills do you think is most important? What advice would you offer other players looking to learn more about how to level up their play? Offer up your thoughts in the comments and stay tuned for even more pro player insight right here on playhearthstone.com/esports.

Developer Insights: 12.0 Game Mechanics Update

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Dr. Boom’s bringing more than just mayhem to the Netherstorm. The 12.0 update will also come with several rule changes to Hearthstone’s gameplay. Read on to learn about another minion Type update, the copy a card rule change and the transform rule change. More Minion Type Changes There was a ton of feedback following the last minion Type update we posted, and after reviewing all of it, we realized that there were a couple more minions that needed changing. Here are our decisions following the full review of your feedback. Ghostly Charger We made a decision that, at least by default, spectral/undead/ghost/spirit versions of animals are not considered Beasts in Hearthstone. There are quite a lot of these sort of cards, most of which are already not Beasts, and changing them would have extensive balance implications. Ghostly Charger is one of those cards. Clearly a ghost in both its name and art, its Beast tag has also not been relevant in any significantly used interaction. As a result, we’re planning to remove the Beast tag in a future update. In the much rarer case of spectral/undead/ghost/spirit versions of Dragons, Murlocs, Pirates, and Elementals, they will still remain their Type. There aren’t a whole lot of these cards, but there are a few, and they’re already consistently their type. Examples of these are Ghost Light Angler, Cursed Castaway, Bone Drake. Ixlid, Fungal Lord World of Warcraft uses a looser definition of Elemental than what we decided to standardize on for Hearthstone. In Hearthstone, an elemental is something that has been brought to life by being inhabited by an elemental spirit, but is otherwise not alive. These are easy to recognize: a Fire Elemental looks like a living creature made out of fire; A Water Elemental looks like a living creature made out of water. One of the biggest outliers to this definition are plant creatures. There are a ton of minions in Hearthstone that are some sort of plant. We’ve decided that these do not count as Elementals in Hearthstone. Examples of these include The Voraxx, Fen Creeper, Biteweed, Vilespine Slayer, Rotten Applebaum. Ixlid, Fungal Lord, is by this definition, a plant creature. Although we’re committed to consistency, there are also other criteria that we consider when changing card Types. One of them is how often a card’s current Type matters when it comes to interacting with other cards. Ixlid’s Elemental tag is not significantly used in current decks, so we’ve decided to remove it in a future update. We also looked at the following minions but decided against making any changes. We’ve included our thought process as to how we came to our decisions with these cards. Kindly Grandmother Kindly Grandmother/Big Bad Wolf looks like a Worgen (which are not considered Beasts) but is actually some other sort of wolf-like creature that is a Beast. The Beast tag is also extremely relevant to its gameplay, and defines most of the card’s intended usage. With this in mind, we will not be changing Kindly Grandmother’s/Big Bad Wolf’s Type. In the future, we’ll be more careful to make the art clear when it comes to Worgen or similar races. Arcane Giant & Arcane Golem On top of Elementals and plant creatures, there’s another category of things that have been brought to life via magical animation. These are creatures like War Golem, Arcane Giant, and Avian Watcher—which are not Elementals. Arcane Giant, Arcane Golem, and The Curator are all examples of another sort of creature collectively referred to as Arcane Golems. These mechanical constructs utilize arcane energy as a power source, with The Curator being a Mech Type as part of his character in the One Night in Karazhan Adventure. This is actually subtly different from something like War Golem, which is carved from stone and then magically animated. While the “golem” definition refers to something that has been magically animated and is therefore neither a Mech nor Elemental, both Arcane Giant and Arcane Golem’s card art don’t clearly show them to be one or the other. Since the correct type for these creatures is so unclear, we will be leaving them unchanged for now, but would love to hear what you think. Bogshaper Bogshaper seems to be the same type of creature as Ixlid or Fen Creeper, and that would logically lead to removal of its Elemental tag. However, as mentioned above, we look at more than just the fantasy of a card when determining if it needs a Type change. While Bogshaper’s fantasy criteria checkbox is filled, it’s currently heavily utilized in the meta, and features in many decks, including that of the 2018 Summer Champion, Bunnyhoppor. We are holding off on changing Bogshaper’s Type for now, but would love to hear what the community thinks we should do in this case. We’re also considering making this sort of change when a card rotates to Wild. Copy A Card Rule Change Card copies currently only retain enchantments when both the original card and its copy are in play—think Molten Reflection. In Update 12.0, this rule will be updated to match the one regarding enchantments being retained when a card transitions zones. Zones in Hearthstone are defined as areas where cards are hosted: your deck, your hand, in play, and in the graveyard. In Hearthstone, there is a general forward-moving flow through zones. Whenever a card moves forward in that flow (Deck -> Hand, Hand -> Play, Deck -> Play), it retains enchantments. If a card moves backwards in zones (Play -> Hand, Hand -> Deck, Play -> Deck, Play/Hand/Deck -> Graveyard and Graveyard -> Play/Hand/Deck), it loses enchantments. With this update, card copies will retain enchantments in the following scenarios. Cards that are resurrected currently do not and will continue not to retain any enchantments, unless specifically stated otherwise. If you copy a card from a deck to a deck, the copy retains enchantments. (eg. Archbishop Benedictus) If you copy a card from a hand to a hand, the copy retains enchantments. (eg. Mind Vision) If you copy a card from play to play, the copy retains enchantments. (eg. Molten Reflection) If you copy a card from a deck to a hand, the copy retains enchantments. (eg. Thoughtsteal) If you copy a card from a deck to play, the copy retains enchantments. (eg. Mindgames) If you copy a card from hand to play, the copy retains enchantments. (eg. Kobold Illusionist) Transform Rule Change When transformed, a Hearthstone card typically loses all of its enchantment. Most cards in game already obey this rule. However, there are four cards that we are changing to keep in line with the rule, as part of this consistency pass. Shifter Zerus, Molten Blade, and Shifting Scroll all transform in your hand at the start of every turn. Following the 12.0 update, they will no longer keep any enchantments when they transform. This includes things like hand buffs and Emperor Thaurissan mana-cost discounts. The impact on Voodoo Doll is a little different with the update. If you transform the minion that’s already been cursed by Voodoo Doll, the curse will be broken, and the transformed (and formerly cursed) minion will not be killed when Voodoo Doll dies. Silencing the cursed minion will also break the curse, in addition to silencing the Voodoo Doll. Shadowboxer Update Since the creation of the Lifesteal keyword, Shadowboxer has been a high risk card, in that it can trigger off of itself and deal up to 30 damage in one turn if you ever give it Lifesteal. Because of this, we have changed it to: Whenever a minion is healed, deal 1 damage to a random enemy. Once Shadowboxer’s card change is live with Update 12.0, players will be able to disenchant it for its full Arcane Dust value for two weeks. These are all the changes that you’ll see come into effect with Update 12.0, in line with our commitment to consistency within the game. Let us know what you think in the comments below, or via Facebook and Twitter!

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Midgame Week: When the Plan Falls Apart

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The week is winding to a close, which means this fourth instalment of Midgame Moves is nearly the final one! Previously, we’ve checked for lethal; in its absence, looked to stay alive; and tracked what’s in our opponent’s hand along the way. Today, one of the most common problems you’ll encounter is on the table: what’s the play when your original game plan has fallen apart? You had a grand plan. It was perfect. A flawless combination all but set up, waiting for that last crucial card—and then you realize that your opponent will win, unless you expend one of your key cards to stay in the game. Fear not! All is not necessarily lost, and Esteban “AKAWonder” Serrano of SK Gaming—a fixture of the European pro Hearthstone scene—will help you understand how to navigate what’s left when your deck’s win condition is scattered to the wind. Regardless of your deck style, AKAWonder says you must look for a new strategy if your original one has been derailed. “When you lose your win condition, you need to find an alternative plan to win the game," he says. "Most likely, your chances to win are lower than they were.” But so long as they aren't zero, you have a chance. He suggests looking for every point of win percentage you can, by any means possible. “In order to find an alternative plan, I think about different situations—denying my opponent their win condition, going to fatigue, or just creating pressure using minions,” AKAWonder says. He adds that certain cards can offer new outs all their own, like The Lich King. It’s not always easy, but practice helps. He says, “You need to find a new way to win—and the more you play a deck, the more alternative game plans you will discover for different matchups.” If you’re newer to Hearthstone, he says this is actually a valuable lesson to learn: “Your win condition is important, but not if you lose with it in your hand. Go for an alternative plan if the situation forces you to!” Sounds like AKAWonder recommends a whole string of keywords: you need to Discover new ways to play and Adapt to the situation! Every game is different, so playing with that in mind just makes sense. We’ll add on to AKAWonder’s recommendation tomorrow with a final critical midgame skill—playing to your outs. While staying alive and fighting through when your game plan has been torpedoed are important, you can’t lose sight of the objective: you still need a way to win when the dust settles. Join us tomorrow for the conclusion of Midgame Week!

Host a Super Sciencey Shindig for the Launch of The Boomsday Project!

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It’s time for science! Are you ready to host your own super sciencey shindig in celebration of The Boomsday Project’s very own big bang launch moment? Send invites out, via email, mechanical chicken, psionic beam, or gloop launcher, and make sure all your friends know! Celebrate the launch of The Boomsday Project by hosting or attending a Hearthstone Fireside Gathering! Host a Fireside Gathering Release Party for The Boomsday Project! Kick things off by heading over to FiresideGatherings.com and submitting your event details. Make sure to be very specific so your friends and fellow townsfolk can find your Fireside Gathering! Once your application is submitted, we’ll review your event and let you know if it’s been approved. Remember to hold your Fireside Gathering in a place that’s accessible to the public! Requesting a Support Kit It’s easy to do science if you have the right equipment! Request a support kit full of pins, plushies, and other goodies by registering your event between now and August 2. Supplies are limited, so there’s no guarantee that all registered events will get a support kit! While you can host Fireside Gatherings at any time during the year, this round of support kits will be available only for select events taking place between August 2 to September 2. Finding Lab Partners What’s the best way to enjoy the weird liquids, suspicious smokes, and glorious explosions of science than with a group of fellow scientists? Find yourself a lab partner (or two, or four) by visiting FiresideGatherings.com to search for local celebrations near you. If you’d like an additional lab assistant in the warlock Hero Nemsy Necrofizzle, make sure you visit a tavern that’s already established and complete a Fireside Brawl there. You can tell if it is an established Tavern if it has a unique Tavern Sign. Innkeepers who want to establish their taverns can learn more about that here. The Boomsday Project Celebration Support Kit Requirements If you’re interested in getting a celebration support kit, make sure you meet the following criteria: Host your Fireside Gatherings at a location accessible to the public, like a café, restaurant, local game store, observatory, or science center. Schedule your event at FiresideGatherings.com so other players can find out about it. Innkeepers requesting a support kit must be 18 years of age or older. Celebrate the launch of The Boomsday Project today! Get Started

Hearthside Chat with Peter Whalen: Welcome to Boom Labs

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Join Hearthstone Designer Peter Whalen as he delivers a thrilling lecture on the marvelously strange SCIENCE—and the brilliant minds behind it—that you’ll encounter in The Boomsday Project, Hearthstone’s newest expansion! Weird Scientists Dr. Boom’s secret research facility, Boom Labs, is a labyrinthine complex amid the shattered floating continent of Netherstorm. You’ll find intriguing inventions, esoteric equipment, and strange contraptions down every corridor. In its wondrous—and perilous—laboratories, you’ll encounter the finest minds in cutting-edge SCIENCE! You’ll meet the wonderfully weird head scientists—meteorologists, astronomers, biologists, soulologists, and more—who practice it! Each of these Legendary scientists embodies a specific discipline, and packs considerable powers accordingly! You’ll get to put their prodigious intellects to work in your decks when The Boomsday Project begins on August 7, but in the meantime, watch the video to find out more about what goes on in Boom Labs! Pre-purchase to Become Part of the Project Now! Pre-Purchase Your pre-purchase comes with 50 The Boomsday Project card packs, 1 random Golden The Boomsday Project legendary card, and the Mecha-Jaraxxus card back! Mega Bundle This bundle includes 80 The Boomsday Project card packs, 1 random Golden The Boomsday Project Legendary card, the Mecha-Jaraxxus card back, AND a new Warlock Hero to add to your collection: MECHA-JARAXXUS, EREDAR LORD OF THE MEGA BUNDLE! You can get both The Boomsday Project pre-purchase AND the Mega Bundle, though each is only purchasable once per account. You can use your new card back and Warlock Hero right away, but you’ll have to wait to dissect your packs and determine which Golden Legendary (or Legendaries!) awaits you after The Boomsday Project commences August 7. Visit TheBoomsdayProject.com and the official Facebook gallery to see all the cards that have been published for peer review. Confer with your colleagues on Twitter using the #Boomsday hashtag, and review project-related videos on YouTube.

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Season 9 Ranked PvP Rewards Blog

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Greetings PvPers! Season 9 of Ranked PvP is set to end with the launch of Game Update “Galactic Legend” 5.9.2 on July 31st. Seasonal rewards are based on your highest Solo or Group Ranked Rating when the Season ends, so be sure to get in there and compete on the Ranked Leaderboards!

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The end of Season 9 is almost upon us, learn about the great rewards you can earn!
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07.18.2018
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Midgame Moves: Reading Your Opponent

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We’re halfway through Midgame Moves Week, and with the strategies to succeed or survive solidly behind us, we need to expound on an important thought: how to maintain a read on what's in your opponent's hand. While you’ve been navigating the game—thinking every turn about whether you have lethal or if you can survive your opponent’s next turn—you also should be monitoring the state of your opponent’s hand and deck. Matthijs “Theo” Lieftink, a two-time representative of The Netherlands in the Hearthstone Global Games (HGG), has strong advice for anyone looking to improve their hand-reading skills, including how to bluff your opponent’s reads. “Hand-reading is an important part of pro-level play, and you can get an edge if you are doing it better than your opponent,” Theo says. His advice? “Keep track of how many cards your opponent keeps in the mulligan.” If they’re still holding one of those cards into the midgame, it’s probably a critical tech card or a high-value element of their strategy. Of course, “It depends on what your opponent is playing,” Theo adds. To learn hand-reading, he suggests thinking about what the absolute best play could have been every turn. If your opponent didn’t make the optimal play—for example, playing a Flamestrike on turn seven to clear your board of four-Health minions—that tells you that they probably didn’t have the tools to do so. Countering your opponent’s hand-reading is the next level of difficulty. “Bluffing that you do or don’t have a certain card can be done in several ways,” Theo says. He suggests making plays that suggest a specific follow-up for your next turn is in-hand, whether you’re holding it or not. “The same thing can be done the other way around—making worse plays to pretend you don’t have a certain card in hand.” He’s quick to point out, however, that this can be risky—your opponent might play around the card you’re hiding anyway. “It’s important to know when you can afford to bluff,” he says. “Making ‘worse’ plays to set something up can always backfire.” A special thanks to Theo for his continued provision of expert advice! Hand-reading is an enormously difficult skill to learn, and it’s one that even the best players continue to work at every day. Armed with the knowledge that you should check for lethal, verify you have optimized your survival, and be watching your opponent’s hand and deck state at all times, there are just two key considerations left—so join us on Thursday and Friday to learn about how to succeed in the last stages of the mid-game!

Enter Boom Labs – Part 2

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In the previous episode, Peter Whalen, Jomaro Kindred, Hadidjah Chamberlain, and Levi the Intern were transported to Dr. Boom’s secret scientific facility in Netherstorm: Boom Labs! Join Levi as he struggles to de-poultryize poor Peter, find the other designers, and survive the technological trials of Boom Labs! Watch Enter Boom Labs Part 2 Pre-purchase to Become Part of the Project Now! Pre-Purchase Your pre-purchase comes with 50 The Boomsday Project card packs, 1 random Golden The Boomsday Project legendary card, and the Mecha-Jaraxxus card back! Mega Bundle This bundle includes 80 The Boomsday Project card packs, 1 random Golden The Boomsday Project Legendary card, the Mecha-Jaraxxus card back, AND a new Warlock Hero to add to your collection: MECHA-JARAXXUS, EREDAR LORD OF THE MEGA BUNDLE! You can get both The Boomsday Project pre-purchase AND the Mega Bundle, though each is only purchasable once per account. You can use your new card back and Warlock Hero right away, but you’ll have to wait to dissect your packs and determine which Golden Legendary (or Legendaries!) awaits you after The Boomsday Project commences August 7. Visit TheBoomsdayProject.com and the official Facebook gallery to see all the cards that have been published for peer review. Confer with your colleagues on Twitter using the #Boomsday hashtag, and review project-related videos on YouTube.

The Boomsday Project: Card Reveal Schedule

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The brilliant scientists at Boom Labs have been hard at work devising nefarious new technologies for The Boomsday Project. We’ve enlisted the aid of your esteemed community colleagues to publish the results—in the form of new The Boomsday Project cards!—for your perusal via Twitch, YouTube, Twitter, and more. Each image below designates a card*. Check out the days and times listed, and click an image to be transported directly to the associated channel. Week of July 15 (PDT)* 7/19 12PM Week of July 22 (PDT)* 7/23 12PM 7/23 11PM 7/24 5AM 7/24 6AM 7/24 7AM 7/24 12PM 7/24 8PM 7/24 9PM 7/24 11PM 7/25 7AM 7/25 12PM 7/25 5:15PM 7/25 6PM 7/25 8PM 7/25 11PM 7/26 2AM 7/26 5AM 7/26 7AM 7/26 12PM 7/26 11PM 7/27 2AM 7/27 7AM 7/27 8AM 7/27 12PM 7/27 8PM 7/27 11PM 7/28 7AM 7/28 12PM 7/28 8PM 7/28 11PM Week of July 29 (PDT)* 7/29 7AM 7/29 11AM 7/29 12PM 7/29 8PM 7/29 11PM 07/30 2AM 7/30 5AM 7/30 7AM 07/30 12PM 7/30 6PM 7/30 8PM 7/30 11PM 7/31 5AM 7/31 6AM 7/31 7AM 7/31 12PM 7/31 9PM 7/31 11PM test span { color: white; font: bold 12px/10px Helvetica, Sans-Serif; letter-spacing: -0,5px; padding: 1px 0 8px 0; } .image { position: relative; width: 100%; /* for IE 6 */ } test { position: absolute; bottom: 24px; margin-left: auto; margin-right: auto; left: 0; right: 0; width: 100%; max-width:125px; height:25px; background: rgb(0, 0, 0); /* fallback color */ background: rgba(0, 0, 0, 0.7); } Pre-purchase to Become Part of the Project Now! Pre-Purchase Your pre-purchase comes with 50 The Boomsday Project card packs, 1 random Golden The Boomsday Project legendary card, and the Mecha-Jaraxxus card back! Mega Bundle This bundle includes 80 The Boomsday Project card packs, 1 random Golden The Boomsday Project Legendary card, the Mecha-Jaraxxus card back, AND a new Warlock Hero to add to your collection: MECHA-JARAXXUS, EREDAR LORD OF THE MEGA BUNDLE! You can get both The Boomsday Project pre-purchase AND the Mega Bundle, though each is only purchasable once per account. You can use your new card back and Warlock Hero right away, but you’ll have to wait to dissect your packs and determine which Golden Legendary (or Legendaries!) awaits you after The Boomsday Project commences August 7. Visit TheBoomsdayProject.com and the official Facebook gallery to see all the cards that have been published for peer review. Confer with your colleagues on Twitter using the #Boomsday hashtag, and review project-related videos on YouTube.

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Midgame Moves: Am I Dead?

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Midgame Week marches on! Every turn in a game of Hearthstone is a complex series of questions, and the question today is a doozy: After you’ve determined that you don’t have lethal, it’s time to ask whether you can survive your opponent’s next turn. To figure out whether your opponent is about to end the game is tricky. You have to evaluate the current board state, your opponent’s hand, what (if anything) you can do to prevent them from winning, and how that will impact your own game plan. For such a challenge, we asked the inimitable Edwin “HotMEOWTH” Cook—winner of the 2016 Americas Summer Championship—for help. Evaluating these variables is difficult, but sometimes your opponent will give you information. “It’s important to know when your opponent is showing signs of aggression or making riskier plays that might be setting up lethal,” HotMEOWTH says. “In a scenario where you are suspicious of your opponent setting up lethal the following turn, it’s important to track the cards they have left in their hand, cards left in their deck, and how much mana they will have available to figure out how much damage they can possibly do.” “One trick to find out if your opponent can kill you next turn is to track their hand and see if there are cards they have held for more than a few turns,” HotMEOWTH says. “If so, they might be holding onto dangerous burn spells or combo pieces.” (Hand-tracking is a skill unto itself, and the focus of tomorrow’s Midgame Week entry—so check back for that!) Mana considerations are hugely important as well. “Oftentimes, your opponent could have more than enough damage to win the game, but not enough mana to utilize all of those cards. Keep in mind whether you have to make the safest play—even if your opponent has held a few cards for a long time,” HotMEOWTH says. That’s especially great advice for facing off against aggressive decks. “If your opponent isn’t holding any specific cards, it’s still important to keep track of what’s left in their deck,” HotMEOWTH says. “What are the odds of them drawing a card that would allow them to win? Ask yourself whether you can afford to play safe and prevent it or not.” (We’ll also talk more about the strategy of playing to your outs later in Midgame Week.) Finally, your own Health is a crucial consideration. “When you’re facing opponents that are playing decks that can burst you down from a high Health total, it’s important to count the maximum damage they can do with their combos,” HotMEOWTH says. “For example, Druids can unleash large chunks of damage using Savage Roar with just a few minions on the board." If facing off against such a deck, he suggests playing minions with taunt and making trades accordingly. Two pivotal items on the midgame checklist successfully navigated! But if you don’t have lethal, and neither does your opponent, what’s the play? Join us again tomorrow to discuss keeping track of what’s in your opponent’s hand to inform your decisions. There’s more in store as Midgame Week continues!

Hearthside Chat with Stephen Chang: Magnetic

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Magnetic? How does it work? Join Hearthstone Game Designer Stephen Chang as he talks about and tinkers with Magnetic, a new keyword coming in The Boomsday Project—Hearthstone’s newest expansion! Marvelously Magnetic Dr. Boom designed many of the Mechs that can be found in The Boomsday Project with Magnetic capabilities! Mechs with the power of this new keyword can merge with other Mechs as you play them to tackle even the toughest of tasks! Simply place your Magnetic Mech to the left of any Mech you’ve already got on the board and they’ll fuse ALL their stats and card text together into a bigger, more powerful minion! Need them to stay independent? No problem. Just place your Mech down to the right of an existing Mech (or next to any non-Mech minions), and they’ll stay un-plugged to handle smaller tasks (and avoid getting blown up by powerful single-target effects or removal). Watch the video and follow along as Stephen explores the power of these Magnetic marvels! Will you combine your Mechs into gigantic mechanical juggernauts? Or keep them un-plugged to operate autonomously? Test out your designs on August 7 when The Boomsday Project commences! Pre-purchase to Become Part of the Project Now! Pre-Purchase Your pre-purchase comes with 50 The Boomsday Project card packs, 1 random Golden The Boomsday Project Legendary card, and the Mecha-Jaraxxus card back! Mega Bundle This bundle includes 80 The Boomsday Project card packs, 1 random Golden The Boomsday Project Legendary card, the Mecha-Jaraxxus card back, AND a new Warlock Hero to add to your collection: MECHA-JARAXXUS, EREDAR LORD OF THE MEGA BUNDLE! You can get both The Boomsday Project pre-purchase AND the Mega Bundle, though each is only purchasable once per account. You can use your new card back and Warlock Hero right away, but you’ll have to wait to dissect your packs and determine which Golden Legendary (or Legendaries!) awaits you after The Boomsday Project commences August 7. Visit TheBoomsdayProject.com and the official Facebook gallery to see all the cards that have been published for peer review. Confer with your colleagues on Twitter using the #Boomsday hashtag, and review project-related videos on YouTube.

The Boomsday Project Pre-Release Parties Are Coming!

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Open your packs early and revel in some Fireside fun prior to The Boomsday Project’s official launch—only at a Pre-Release event near you! What’s Pre-Release? Pre-Release events are special Fireside Gatherings where you can open any packs you have from the upcoming Hearthstone expansion early—and play with them in unique Fireside Brawls! That means you’ll be able to open the packs you pre-purchased, as well as any others you may have earned via Tavern Brawls or other events. How Exciting! Opening new packs is always exciting, but Pre-Release events take that excitement even further by allowing you to actually play with the cards you’ve opened before the expansion’s official release in two different Fireside Brawls. There’s Your Basic Boomsday Brawl, a deck-building brawl that will allow you to construct decks using the cards that you open during the Pre-Release event. And then there’s also A Scientific Recipe, a pre-constructed brawl that will have new deck recipes from the upcoming set for you to play with! Your newly-opened cards will be viewable in the Collection Manager, though they’ll only be playable at an official Pre-Release event prior to launch. You also won’t be able to disenchant or craft cards until the expansion’s official launch. Where Can I Go for Pre-Release? In celebration of The Boomsday Project’s impending launch, we’ve put together a ton of Pre-Release events for you to enjoy across the globe! All of these events will take place over the weekend of August 4–5 in local time unless otherwise stated. Click on an event name below for more details! The Americas North America Brazil Join in the Pre-Release parties happening across this continent! Open your packs ahead of time and take part in special Fireside Brawls—there will be tons of fun for everyone! Esports Arena Santa Ana, CA The Wall Gaming Lounge Las Vegas, NV Alley NYC New York, NY The Cave Gaming Center Fairfax, VA Vigilante Gaming Bar Austin, TX Meltdown Toronto Toronto, Canada Meltdown Quebec Quebec, Canada If opening your packs early isn’t enough of a draw, maybe a special drink themed after The Boomsday Project and a Hearthstone burger might be? Pick up some sweet event-only collectibles like the lab flask your drink comes in at Brazil’s only Pre-Release party, which will be themed around Boom Labs! Taverna Medieval São Paulo, Brasil Europe Europe Russia We’re partnering up with Meltdown bars and innkeepers across Europe to bring you that Pre-Release Fireside experience, with a total of 30 locations across 12 countries! Meltdown Brussels Ixelles, Belgium Meltdown Bordeaux Bordeaux, France Meltdown Caen Caen, France Meltdown Grenoble Grenoble, France Meltdown Lyon Lyon, France Meltdown Montpellier Montpellier, France Meltdown Rennes Rennes, France Meltdown Strasbourg Strasbourg, France Meltdown Toulouse Toulouse, France Meltdown Tours Tours, France Meltdown Troyes Troyes, France Meltdown Budapest Budapest, Hungary Meltdown Madrid Madrid, Spain Meltdown Valencia València, Spain Meltdown London London, UK Esports Game Arena Alphen aan den Rjin The Netherlands Kawiarnia Hex Kraków, Poland Löwen Niederglatt, Switzerland Gecko-Bar Hamburg Hamburg, Germany Moviatics s.r.o Prague, Czech Republic Open your packs early at Russia's only official Pre-Release parties in Moscow and Saint Petersburg! Cyberspace Arena Moscow, Russia Playloft GaGa Saint Petersburg, Russia Asia-Pacific Taiwan & Southeast Asia South Korea Japan Australia Join in the Pre-Release parties happening across this continent! Open your packs ahead of time and take part in special Fireside Brawls—there will be tons of fun for everyone! More events will be announced soon. Thailand Esports Arena Bangkok, Thailand Meet and play against Blizzard developers, open card packs with your favorite local Hearthstone stars, and witness an invitational tournament with some of the country’s most popular players! The South Korea Pre-Release party will also have lucky draws and Fireside Brawls for you to play in. Participation is via lottery. Inven Gyeonggi-do, Republic of Korea Open your packs with fellow fans at Pre-Release parties in two major cities! You’ll also have the opportunity to take part in interactive minigames! Don’t forget to take your selfies at The Boomsday Project’s special photo booth. E-sports Square Akihabara Tokyo, Japan Pumpkinrocks Osaka, Japan Enjoy The Boomsday Project Pre-Release with the community and pro players alike! You’ll get to pick up some lucky draw loot and build your very own meta-shaking decks with attending pros. This event will require you to pick up a free entry ticket beforehand—click on the location name to find out how! Good Games Top Ryde City Ryde, New South Wales Finally, don't forget to pre-purchase your card packs for The Boomsday Project's Pre-Release! Pre-Purchase Your pre-purchase comes with 50 The Boomsday Project card packs, 1 random Golden The Boomsday Project legendary card, and the Mecha-Jaraxxus card back! Mega Bundle This bundle includes 80 The Boomsday Project card packs, 1 random Golden The Boomsday Project Legendary card, the Mecha-Jaraxxus card back, AND a new Warlock Hero to add to your collection: MECHA-JARAXXUS, EREDAR LORD OF THE MEGA BUNDLE! You can get both The Boomsday Project pre-purchase AND the Mega Bundle, though each is only purchasable once per account. You can use your new card back and Warlock Hero right away, but you’ll have to wait for official Pre-Release events to arrive before dissecting your packs. We can't wait for you to try out the new cards, so look for a Pre-Release event closest to you and get in there! Additional locations will be added in the coming weeks, so please stay tuned. We'll see you in the tavern!

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Midgame Moves: Do I Have Lethal?

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Welcome to Midgame Week! Previously, during Opening Moves Week, we looked at how Hearthstone pros navigate the first phase of the game—everything from choosing your win condition and building a deck to how to mulligan or play your first turns. In Midgame Week, we dissect the sequence of decisions a pro player makes each turn as they look to advance to the late game—and victory. The first question you should ask yourself every turn in the midgame is one that will come as no surprise to Hearthstone aficionados—can I win right now? Do I have lethal? To dig into that, we asked Raymond “rayC” Cipoletti of Panda Global for advice. “Frequently, even at the highest levels of play, we see players missing lethal,” rayC says. “Whether it’s an easy lethal or the most complex puzzle in Hearthstone, there are steps you should take every turn to ensure nothing is missed.” The first step? Take a deep breath. “You need to slow down,” rayC says. “The most common reason for missing lethal is simply playing too fast. Take your time to analyze the board state.” Once you’ve done this, run through your choices. “Think about every single option at your disposal—especially if your opponent is low on Health,” rayC says. “Go through every scenario with the cards you have in hand. You have until the rope starts to burn to make your actions, so make use of that time!” Accounting for your outs is important, too. “When I play any given turn, I treat it like a math problem,” rayC says. “Remember order of operations from math class? Sequencing applies to every turn of Hearthstone.” Sequencing is a skill players must work at constantly, but rayC suggests doing things like drawing cards once you’ve established you don’t already have lethal before taking any other actions. Lastly, and perhaps most importantly, check your work. “When you finally spot lethal, re-count it,” rayC says. “Make sure the math adds up. You never want to commit to a play only to realize you were off, and potentially lose because of it.” Thanks to rayC for his wisdom! Check back every day this week for even more Midgame Week advice from top Hearthstone pros, including tomorrow’s critical companion entry to this one—figuring out if you can survive your opponent’s next turn.

The Boomsday Project: Lab Logs Part 1

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Boom Labs Login… Boomsday Project 0.8.7.20.18 >>Initialize Bot Bootup: Nefariousness engaged. Morality at 0% Autonomy at 12% Feelings at 43% Awaiting input. . . . >>Dr_Boom.exe: Mechs, report to each of the main laboratories in Boom Labs and get a progress update from each of the head Scientists. >>Get in there and scare ‘em a little. Put the fear of BOOM into ‘em! Let ‘em know that DR. BOOM IS ALWAYS WATCHING. >>That way I can kick back and, y’know, not have to watch ‘em so much. *** BEGIN STARGAZER LUNA TRANSCRIPT *** Recording Mech Unit: Microbot POK-E What are you doing in my observatory? I didn’t requisition any microbots. Tell that fool Boom that I don’t need more idiot Mechs—I need assistants who can think for themselves! ::microbot POK-E indignant retort:: Ah, another Boomsday Project update? Very well. Strike the preceding from the transcript. My people, the Draenei, have always had a special kinship with the stars. They navigated through them, traveled among them . . . but their vision was always too narrow. Always intent on petty things like the Light, finding a new planet to inhabit, the survival of our species—rather than opening their eyes to the wonders that they could reach for and almost touch! Come! Look! My grand observatory, so generously provided by Dr. Boom and Boom Labs, lies at the highest point in Netherstorm. Here we are ideally—uniquely—situated to study the mysteries of the universe. My work here involves much, much more than squinting through a telescope, as that multiplying moron Zerek claims. If only you knew what lay beyond! In those vast reaches, the solution to every puzzle can be found. The patterns of the stars encompass all the mysteries of time and space. A study of celestial alignments reveals hints of cosmic horrors patiently hastening the inevitable heat death of the universe. Ah, it’s heavenly! Not all have the vision to appreciate it, sadly. My colleagues are consumed with paltry, material things. Resources. Power. Food. Sleep. Distractions! Why waste precious time on such things when the vast riddle of the heavens is written above, waiting to be unraveled? And controlled! ::microbot POK-E query:: Proof? Come closer, my little loose-screwed skeptic. Behold the tools of creation! An entire simulated galaxy: its energies tamed, its harmonies harnessed, and small enough to slip into a pocket. Is THAT good enough for Boom’s little project? ::microbot POK-E query:: No, you insolent instrument. It’s not finished. There are still some irritating dimensional quirks to be resolved. But . . . if Boom can divert some funding, recruit more interns, and send over a few of your metal friends to help round up the strange creatures that keep appearing in my laboratory, I’m sure we’ll finish in time for whatever it is he’s planning. *** END STARGAZER LUNA TRANSCRIPT *** *** BEGIN FLOBBIDINOUS FLOOP TRANSCRIPT *** Recording Mech Unit: Microbot PIN-C Ah, hello my little friend. Come in, come in! Welcome to my greenhouse! You mustn’t tarry long though, ha ha. I doubt that the humidity will agree with your delicate innards. I don’t suppose you brought another MLCH-MNCHR unit with you? ::microbot PIN-C negative:: Ah, too bad. I expect Boom wants another progress report, then? ::microbot PIN-C affirmative:: Floopulous! As you can see, it’s a jungle in here. In fact, this is the fourth time we’ve had to move to a larger facility to accommodate the growth of my experiments. The glorious greenery that surrounds you is just the beginning! Soon we’ll be growing super-sized versions of all sorts of vegetation. Hunger will be a thing of the past—not to mention the possibilities involved with the creation of entirely new, never-before-seen plant species! That research has already borne fruit, if you’ll pardon the pun. I’m working on something I call a psychmelon. Not only will you think it’s delicious, it helps you use your melon! Ha! The seeds of all sorts of ideas are germinating in my lab. The secret is my glorious gloop! Yes, gloop makes it all possible. Allow me to demonstrate with the help of Intern Kevin here. Alright, Kevin, if you’ll just fetch that vat of gloop for me. . . Great gloopily floopily, Kevin, be careful not to trip over those roots—you’ll get precious gloop everywhere! ::microbot PIN-C panicked bleeping:: Why, Kevin! You’ve been glooped! Quickly, if you just rinse off in the emergency show—ah, nope. It’s too late. He’s dissolved. I’m so terribly, terribly sorry. What an unfortunate incident! Poor Kevin. If only he was an advanced, ooze-based lifeform like myself, he might have avoided the gloop’s effects. We’d all be so much safer if we were all ooze-based. . . . Hm. But look! My glorious gloop is glowing! Fascinating! In addition to its incredible properties as an ultra-fertilizer, I hypothesize that the gloop stores the potential energy of the matter it dissolves. A most curious side-effect, but doubtless of no interest to Dr. Boom. We’re here to solve real problems, after all. Ah, speaking of which, you’ll prune that bit involving poor Kevin from the final recording, won’t you? And would you please let Dr. Boom know that there’s an opening for a new assistant in my lab? *** END FLOBBIDINOUS FLOOP TRANSCRIPT *** *** BEGIN ELECTRA STORMSURGE TRANSCRIPT *** Recording Mech Unit: Microbot ZAP-R POWER! HAHAHA! MORE POWER! EXTEND THE NETHER CONDUCTOR CORES, I NEED MORE— ::microbot ZAP-R loud beeping:: Oh, hello. I mist seeing you there. Sometimes I don’t know how to conduct myself! Ha! ::microbot ZAP-R query:: Another progress report? Don’t pressure me, mech. I have important work to do. Boom should be satisfied that I’m providing power to this entire facility! This microbot-management is really raining on my parade. ::microbot ZAP-R insistent query:: Ohm, fine. No more resistance. As head meteorologist at Boom Labs, I’m proud to report that the Netherstorm is still there, filling the entire sky, and cascading countless bolts of delicious nether lightning at everything in sight. But I wasn’t sure how to channel all that lightning into a usable energy source. Then it STRUCK ME! Get it? STRUCK!? ::microbot ZAP-R pained warble:: I’ve trained these smaller elementals to guide the bolts into the nether coil collectors where I condense the raw energy and process it. Now we can collect the vast energy of the Netherstorm here, in my weather station slash power plant slash sweet bachelorette pad slash laboratory at the highest point of Boom Labs! The Netherstorm isn’t just a power source. Nether radiation has some pretty interesting side-effects too. It significantly amplifies arcane outputs, and, at high enough levels of exposure, can even over-charge normal creatures. Permanently! Well, it would if they survived the initial blast, but I’m working on that! I’m thinking EVEN MORE POWER should do the trick. Let me demonstrate! This Nether Conductor Core is a direct conduit to the raging power of the NETHERSTORM! Want a taste? ::microbot ZAP-R fearful negative:: No? Don't mind if I do. Mmm. Spicy! Effervescent. Notes of burning tin foil and ozone. Oh, THAT WAS GOOD! YEAH! AGAIN? ::microbot ZAP-R anxious boop:: MORE FOR ME THEN! IF IT'S WORTH DOING ONCE, IT’S WORTH DOING TWICE! Yes. YES! MORE POWER! POWER OVERWHELMING. HA HA HA HA— ::static, electrical crackles, machinery exploding:: ::microbot ZAP-R panicked shrieking:: *** END ELECTRA STORMSURGE TRANSCRIPT ***

THE MIDSUMMER FIRE FESTIVAL RETURNS, INSECTS

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State Of Decay 2 Full Version Free Download for PC – Game yang bertema zombie ini memang sangat menantang dan membuat kita seperti berada dalam sebuah game. Pada series kedua ini menawarkan cerita yang sangat menarik ditambah lagi grafis serta item-item di state of decay 2 ini semakin komplit. Akan tetapi untuk bermain game ini kalian […]

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Meet the Teams: Intrepid Fox

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Last month, after the official debut of the 50 initial teams competing in Pro Team Standings, we had a chance to get to know the players representing Red Reserve. As the competition heats up with Season 3 of the Hearthstone Championship Tour (HCT) around the corner, it’s time to learn about another team fighting for the point throne: Intrepid Fox. The Fox Army Intrepid Fox sports a roster of three talented European players: Kostas “Thowlmenos” Sakellaridis, Fotis “Fibeli3” Raptis, and Dawid “Dawido” Florczyk. Hailing from Greece and Poland, these three make up Intrepid Fox’s competitive roster, but they’re also joined by their manager Dimitris “Dethelor” Theodoropoulos. Presenting our Hearthstone squad, with some of the finest Greek players as well as @dawidohs - the Anchor of Team in #HGG. He will be joined with the deadly duo of @tholwmenosHS & @FibEli3 as well as meme overlord @ImisslethalHS and content creator @therpeon.#foxarmy pic.twitter.com/RKeRJyohdA — Intrepid Fox (@intrepidfoxgg) May 19, 2018 “I’ve been competing since late 2015,” says Thowlmenos. His focus has always been being competitive on the Hearthstone ladder, and he participated in the very first European playoffs—and has made a total of five of them. He also boasted an impressive top 100 Legend ladder finish in every HCT point-earning monthly ladder season in 2017! He’s known for his love of aggressive decks like Pirate Warrior and Murloc Paladin. “I think most people know me as a passionate aggro player,” he says. Dawido is the Polish constituent of the team. “I started [playing Hearthstone] when a friend showed me, but I got motivated to compete seeing Firebat win the first world championship,” he says. He also fancies himself an aggro player, preferring to be the proactive one asking questions in a match. “I saw an opportunity with so many great free agents,” Dethelor says of the team’s formation. Each of the team members is individually motivated to succeed—Thowlmenos, for example, laughs and says, “Optimal is winning the world championship!” He adds that they believe they can be successful in Pro Team Standings: “If we play well, we can secure a top 10, maybe even top five.” He adds that he really does hope at least one member of Intrepid Fox makes it to a seasonal championship in 2018. Stiff Competition It could be easier to win the world championship than to top Pro Team Standings. Dethelor The team works, Dethelor says, because they complement each other. “It helps having good players to talk to,” Thowlmenos says. Dawido chimes in, “It’s having people on your level to help with perspective." Thowlmenos also thinks the sense of unity they share as a team is good not only for each other, but for Hearthstone competition generally. Our boys @tholwmenosHS @FibEli3 and @dawidohs are officially going to compete in the @HSesports team standings! You can find all the teams taking part here: https://ift.tt/2LaDl3D #HCT — Intrepid Fox (@intrepidfoxgg) May 31, 2018 Asked if they have any rivals, everyone jumps to mention Fade2Karma. “The top teams are probably F2K, Tempo Storm, Genji Blue, and Nordavind,” Dawido says. “We have to focus on top ladder finishes,” Thowlmenos explains. The guys all agree that their primary focus is on the close competition between them and other teams they are in close contention with, like Planet Odd and SK Gaming. “Getting to the top five would mean extra exposure,” Dethelor says. In closing, the team highlights the importance of their heritage. “Kostas has one of the biggest Greek Hearthstone streams,” Dethelor says. They refer lovingly to his subscribers as the “300 Spartans," and say he has a very strong community around him. They also speak highly of the Hearthstone Global Games (HGG), since it opens the door to them for lots of cool opportunities. The Long Haul My journey isn’t over. I’m getting better every day. Dawido A big thank you to everyone at Intrepid Fox for sharing their stories! With their success so far, look for these guys to make a big impact as the end of Season 2 rolls around. Which teams are you cheering for in Pro Team Standings? Who would you like to see interviewed next? Let us know in the comments!

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Top Hearthstone Players – June 2018

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The final results for Hearthstone Ranked Standard, Wild, and Arena play in June 2018 are in! The players featured below have employed top notch deck building skills, in-the-moment decision making, and unyielding dedication to achieve a most noteworthy feat! As previously mentioned, monthly Arena rankings now take players’ best 30 consecutive Arena runs regardless of game events or format changes. Pour a toast, pull up a chair, and join us in recognizing Hearthstone’s top Ranked Standard*, Wild, and Arena players in the Americas region! Standard Wild Arena Rank Battletag 1 Zamos 2 Neirea 3 Machamp 4 SilverName 5 RomaNorgy 6 Meati 7 Xixo 8 Zyrios 9 Monsanto 10 H4RAMBE 11 Mage 12 Fibonacci 13 DenBut 14 DacRyvius 15 Creapz 16 INER 17 SamDi 18 Scruffy 19 pokrovac 20 fire 21 Zalae 22 Amnesiac 23 xBlyzes 24 Swidz 25 Tomas 26 strikeright 27 Pal 28 posesi 29 Sooni 30 Nicslay 31 ReongW 32 Tyler 33 Disdai 34 山下智久 35 발레스트라 36 Orange 37 TechnoGoose 38 Ike 39 cowboys367 40 あれっくす 41 o0o 42 Juristis 43 sjow 44 muzzy 45 PrinceFancy 46 Destroyer 47 Lucken 48 Bequiet 49 jamd 50 Crane333 51 DWU 52 Neobility 53 Peter 54 Apxvoid 55 Kufdon 56 YUNO 57 Gallon 58 Ender 59 Ryder 60 Casie 61 bloodyface 62 YYJ 63 Purple 64 Starfruit 65 caravaggio8 66 Nostam 67 horo 68 Qwerty97 69 Rase 70 Activelee 71 HotMEOWTH 72 MegaGliscor 73 Enrico 74 Justine 75 Vanik 76 Zaguios 77 Ghost 78 ahqRoger 79 UchihaSaske 80 Joaquin 81 DacMalza 82 Furyhunter 83 Pizza 84 gyu 85 hunterace 86 Hearthstoner 87 Fled 88 Madara 89 Conrad 90 rudiano 91 Crumpled 92 Shazzrah 93 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143 Mi0jo 144 Tynillus 145 WildWolf 146 TonyRigatoni 147 blisterguy 148 SplinterTwin 149 Edge2522 150 KamChancelor 151 Xaxoc 152 xler 153 Brolgar 154 HAMXYY 155 Omar 156 damnitimlost 157 WhiteDelight 158 프로즌피닉스 159 JackHarper 160 約定好的休息 161 GAT 162 KBlo 163 MeSoHahny 164 Geck 165 Doug 166 Fenixgod 167 Ooxid 168 DaKatSesMeow 169 GoldenPants 170 Stacks 171 BRLSOCI 172 Mayhem 173 Peter 174 ĜŨŊŖǙŊŊȄŖ 175 Viceak 176 ZIMON 177 Shane 178 Piuzeando 179 Nyanko 180 MaxwellP 181 DiegoBrando 182 JBH 183 ColdStory 184 gamegeekky 185 themuffinboy 186 Vadoc 187 Yehster 188 Peach 189 sevenup 190 enivrement 191 jamsgry 192 Cavalli 193 Atemahawke 194 skyyame 195 Arborcorien 196 birbosh 197 noblekid 198 Guy0711 199 Du6U 200 DPHT Rank Battletag Average Wins 1 MasterBenObi 8.77 2 Blacksugar 8.70 3 Tachii 8.67 4 Lumken 8.60 5 Allan 8.60 6 Near 8.57 7 wassy 8.57 8 Shampoo 8.53 9 Talriel 8.50 10 Albertus 8.47 11 Etoce 8.40 12 dreads 8.33 13 Avista 8.30 14 Filympe 8.23 15 Middle 8.20 16 Wilson 8.17 17 JamesZ 8.13 18 TTEXXX 8.03 19 Chuggles 8.03 20 あれっくす 8.03 21 sino 8.00 22 raymond 8.00 23 Rooftrellen 7.97 24 Celeritas 7.93 25 MadCorvus 7.87 26 Taihyo 7.83 27 Jameghiskhan 7.83 28 Reickl 7.80 29 SliFi 7.80 30 BDBRINGA 7.80 31 Himura 7.77 32 BrianWong 7.77 33 Kevin 7.77 34 Insurrection 7.77 35 DjinnKahn 7.77 36 champaign 7.73 37 RedDevil 7.73 38 Maximus 7.70 39 plund3r 7.70 40 zedlaw 7.70 41 EtLeCruel 7.70 42 Vygg 7.70 43 Kordyon 7.70 44 DanicaEng 7.67 45 Robear33 7.67 46 HackerPacker 7.67 47 m0rph1ing 7.60 48 GiveMeBoar 7.60 49 strix 7.60 50 Nightwalker 7.60 51 jtchampion 7.60 52 Feldylox 7.60 53 crowdawe 7.57 54 kaboomba 7.53 55 Save 7.53 56 DaddyHome 7.50 57 Timmylol 7.50 58 Xylior 7.50 59 Fester 7.50 60 trongtai 7.47 61 Patrick 7.47 62 SwankyOrc 7.47 63 LuckyPants 7.47 64 TeamAmerica 7.47 65 Lanners 7.47 66 Rozz 7.43 67 miasma 7.43 68 Tobgy 7.43 69 Farroway 7.40 70 DashingHenry 7.40 71 CHARLIEiggy 7.40 72 BiffalloBuff 7.37 73 Phe0nix 7.37 74 Wagwamer 7.33 75 Fourgate 7.33 76 Dall 7.33 77 Chilledgamer 7.33 78 LuisSuarus 7.33 79 つくね 7.33 80 Ren 7.30 81 Bleeblaabloo 7.30 82 danknugs 7.30 83 Cinderhulk3 7.30 84 Huffer 7.30 85 dayzm 7.27 86 BouncyBear 7.27 87 Deerjason 7.27 88 Gruksh 7.23 89 Dylonion 7.23 90 Chaospiggy 7.23 91 DupaZupa 7.23 92 myxomatosis 7.23 93 Sirslim 7.23 94 yossii 7.23 95 くらん 7.23 96 iSERAiiCOREi 7.20 97 krownmeking 7.20 98 WatchUrMouth 7.20 99 ultimateboss 7.20 100 Duy 7.17 101 WobbleWeezy 7.17 102 Shipapotamus 7.17 103 Lancelot 7.13 104 LettuceKing 7.13 105 FizzyElf 7.13 106 spiritoflove 7.13 107 Tinghu 7.13 108 Tenderness 7.13 109 Amdir 7.13 110 titicastagno 7.10 111 Davidhow 7.10 112 thedoge 7.10 113 yg4hunnid 7.10 114 WinstoonWin 7.10 115 SilentStorm 7.07 116 Happy313 7.07 117 TC02 7.07 118 Grivan 7.07 119 Krisedge 7.07 120 mutebob 7.07 121 Zamos 7.07 122 Oaka 7.03 123 Kajiura 7.03 124 Amaso 7.03 125 eRaS 7.03 126 VTFP666 7.03 127 veras 7.03 128 Daigats 7.03 129 にすけ 7.03 130 Decim 7.00 131 goodluck 7.00 132 PainofMind 7.00 133 HunterNoob 7.00 134 Spartacus 7.00 135 tetrodotoxin 7.00 136 P0stgradCJ 7.00 137 Couds 7.00 138 PJSalt 6.97 139 Dks 6.97 140 Bartimaeus 6.97 141 DwightSchrut 6.97 142 Celebob 6.97 143 Fenix 6.97 144 Nghia12 6.97 145 JeNseN2K 6.93 146 Remedie 6.93 147 flethers 6.93 148 Varmag 6.93 149 spritecan 6.93 150 Senba 6.93 *Players in the top Ranked Standard list have each earned points towards Season 2 of the 2018 Hearthstone Championship Tour.

Enter Boom Labs – Part 1

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Join Dave Kosak, Peter Whalen, Jomaro Kindred, Hadidjah Chamberlain, and Levi the Intern as they safely explore the wonderful world of SCIENCE . . . Until a completely un-preventable lab accident transports them all to Dr. Booms secret research and development facility, the Boom Labs! Now Hearthstone’s designers are missing SOMEWHERE in the labyrinthine depths of Dr. Boom’s laboratory, and it’s up to hapless Intern Levi to save them from science run amok! CAN Intern Levi save Peter from permanent poultry-ization? WILL he find the other designers? WHAT will happen when he pushes the big button? FIND OUT! Watch Enter Boom Labs Part 1 There are two ways to Become Part of the Project Now! Pre-Purchase Your pre-purchase comes with 50 The Boomsday Project card packs, 1 random Golden The Boomsday Project legendary card, and the Mecha-Jaraxxus card back! Mega Bundle This bundle includes 80 The Boomsday Project card packs, 1 random Golden The Boomsday Project Legendary card, the Mecha-Jaraxxus card back, AND a new Warlock Hero to add to your collection: MECHA-JARAXXUS, EREDAR LORD OF THE MEGA BUNDLE! Especially eager applicants can get both The Boomsday Project pre-purchase AND the Mega Bundle, though each is only purchasable once per account. You can use your new card back and warlock Hero right away, but you’ll have to wait to dissect your packs and determine which golden Legendary (or Legendaries!) awaits you after The Boomsday Project commences August 7. Visit TheBoomsdayProject.com and the official Facebook gallery to see all the cards that have been published for peer review. Confer with your colleagues on Twitter using the #Boomsday hashtag, and review project-related videos on YouTube.

Off-Meta Report - July 10, 2018

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Looking for a change of pace on the ladder? Maybe you’ve been wanting to try something new, but don’t know where to start. Or maybe you want to play a class you haven’t really tried out before. If you’ve been looking for something different, take a look at our Off-Meta Report and really shake things up with these decks, all of which have been making waves in the rank of Legend! To find these decks, we looked for players that have been doing well, and picked out some builds from amongst the top performers. We only selected decks that were played in 50 or more games at Legend level. Burst Druid - 66.1% win rate/56 games Working its way through Legend on the KR & TW server, this unique build of Midrange Druid takes a more aggressive approach than some of the usual defensive strategies you've probably played against. Utilizing Oaken Summons to recruit minions such as Injured Blademaster or King Mukla, this deck is capable of playing the full power of these minions, with none of the downside of their Battlecry effects. Once a board is established, this Druid can work to close out the game with some surprise burst from Druid of the Claw, Leeroy Jenkins and Savage Roar. Miracle Priest - 63.0% win rate/54 games From the NA server, we have a Priest deck that takes advantage of a combo players have been using since the release of Hearthstone; Inner Fire and Divine Spirit. Witchwood Piper allows you to pull out early game threats, while Radiant Elementals pair with Lyra, the Sunshard to set up your “Miracle chain” and fill your hand with all kinds of tricks. Then, look to surprise the opponent with a charging Stormwind Knight that has had its attack increased through health buffs and Inner Fire. Odd Warrior - 65.2% win rate/69 games From EU, we have a nod to old school Control Warriors with this Odd Warrior build. Kicking off the match with a Baku the Mooneater activation, the benefit of ‘Tank Up!’ helps to outlast your opponents and wear them down with added value from Stonehill Defender, Direhorn Hatchlings and Elise the Trailblazer! If you enjoyed playing with these decks, or you’ve seen some crazy ones on your adventures on the ladder, let us know on Twitter, Facebook, or in the comments below!

Hearthstone Update 11.4 – July 10 – The Boomsday Project Pre-Purchase

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Behold, our latest invention: The Boomsday Project! Update 11.4 introduces two different bundles to prepare you for Hearthstone’s next expansion, a spicy-new Fire Festival event, and more improvements to card consistency. YOU ALSO FACE MECHA-JARAXXUS, EREDAR LORD AND NEW WARLOCK HERO. Ahem. Read on for details! Two new bundles are now available for Hearthstone’s upcoming expansion, The Boomsday Project that arrives August 7! Pre-purchase contains 50 The Boomsday Project card packs at a discounted price, the “Mecha-Jaraxxus” card back, and a random Golden Legendary card from The Boomsday Project! Introducing The Mega-Bundle, which includes 80 The Boomsday Project card packs at a discounted price, the “Mecha-Jaraxxus” card back, a random Golden Legendary card from The Boomsday Project, and the Mecha-Jaraxxus Warlock Hero! Players can purchase one bundle, or both! Purchased card packs and accompanying Legendary card can be opened when The Boomsday Project launches. The Mecha-Jaraxxus Warlock Hero and card back can be used right away. The Midsummer Fire Festival returns soon for another scorching hot season of fun! Ragnaros' Fire Festival Tavern Brawl is back! Destroy minions to upgrade your "Wow" emote with fabulous fireworks! Following it up is an all-new challenging PvE Tavern Brawl with a few surprises! Basic daily Quests completed during the Fire Festival event reward double gold! Enjoy the Fire Festival-themed "Greetings" emote and sizzling box dressing! The initial download size of the Hearthstone client for mobile is now smaller. Performance of the Collection manager has been improved. Support for modern phones, such as the iPhone X and the Samsung Galaxy S8 & S9, has been added to utilize more available screen space. The following minions have had their minion types adjusted: Mountain Giant is now an Elemental Molten Giant is now an Elemental Witchwood Piper is now a Demon North Sea Kraken is now a Beast Jungle Moonkin is no longer a Beast Art for Witchwood Grizzly has been adjusted. New card backs have been added: Lemonade – August 2018 Ranked Play Reward Mecha-Jaraxxus – Available in The Boomsday Project pre-purchase and The Boomsday Project Mega Bundle for a limited time Bug Fixes and Gameplay Improvements Resolved an issue where Echoed spells converted by Liliana Voss would remain “ghostly” and were discarded at the end of turn. Resolved an issue where Choose One choices would persist on the board if a player used King Togwaggle to swap decks with the opponent. Resolved an issue where Genn Greymane would not trigger in an even deck if Clockwork Giant was in the opening hand. Resolved an issue where freezing a Rush minion the turn it was played would cause it to skip two attacks. Resolved an issue where the UI would become unresponsive in certain cases when the Windows Game Bar was enabled. Resolved an issue where games that ended in a Draw while Rewind is active would create strange behavior. Resolved an issue where Skelemancers killed by an end of turn effect would crash iOS devices. Resolved an issue with the display of Primordial Glyph and cards that are Discovered. [Monster Hunt] Resolved an issue where Vampiric Fangs would heal Heroes based on the printed health of minions instead of remaining health. Resolved an issue with Lorewalker Cho’s interaction with Unstable Evolution and cards with Echo. Resolved an issue where Weasel Tunneller would cause a deck display issue while in Fatigue.